Course Trailer
Course Details
3D Cars: Inside and Out is a comprehensive, step-by-step training program designed to bring automotive teams up to speed with high-precision hard-surface workflows in Blender. This 45-hour course demonstrates how to model an entire vehicle, from the first vertex to the final renders, using advanced methods developed for accuracy, efficiency, and surface quality.
This course is led by Chris Plush, founder of CG Masters, who brings over 25 years of professional experience in 3D modeling and digital production in Blender. Chris is widely known for developing advanced, industry-proven automotive modeling workflows and for delivering high-quality training trusted by designers across the industry.
The Guide Mesh Technique - Precision Surface Control
At the core of this training is the Guide Mesh Technique, an advanced, non-destructive subsurface modeling workflow designed specifically to maintain perfect curvatures when adding cutouts, panel separations, and other complex features. The Guide Mesh technique provides the surface control necessary for Blender to stand as a true alternative to commercial modeling software.
This method enables teams to:
- Deliver class-A comparable surface quality without relying on NURBS
- Add or modify details quickly while automatically preserving surface integrity
- Achieve greater design freedom and faster production with fewer constraints
Production-Focused Modeling Workflows
The course builds both advanced capability and a strong foundation in core subsurface modeling principles such as topology planning, edge flow management, and modeling efficiency.
Your team will learn a structured approach to modeling in Blender that emphasizes surface quality and tool efficiency, including:
- Developing high-level proficiency with Blender’s core modeling tools
- Using Blender’s modifier stack to build complex, non-destructive models
- Understanding which tools and workflows are best suited for specific modeling tasks
- Applying advanced hard-surface techniques to build precise, production-ready surfaces
Professional Presentation
In addition to modeling, this course provides a complete workflow for preparing your vehicle model for high-quality presentation, covering everything from rigging and material creation to final renders and post-processing, all within Blender.
- Procedural Shader Development
- Multi-layer automotive paint with metallic flakes
- Carbon fiber, leather, and fabric
- Metals, plastics, and other materials
- Rigging & Animation
- Basic rigging for wheels, steering, and doors
- Motion-blur setups for dynamic renders
- Rendering & Post-Processing
- Environment setup for final renders
- Compositing and post-processing in Blender
Production Resources and Reference Material
To ensure your team has everything needed to understand and apply the training effectively, the course includes:
- Complete standalone “Full Guide to the Guide Mesh” training with principles, rules, and advanced tips
- A reference PDF summarizing all Guide Mesh rules and tips for quick lookup
- All project files, including blueprints, references, environments, HDRIs, textures, and the final car model
- Subtitles in 12 languages for global accessibility
Designed for Professional Automotive Production
Whether used as part of onboarding, skill improvement, or pipeline transition, 3D Cars: Inside and Out provides a complete foundation for high-end automotive modeling inside Blender.
This course is specifically crafted for automotive OEMs, suppliers, design studios, and technical visualization teams seeking to:
- Transition modeling pipelines to Blender with trusted and proven training and workflows
- Expand expertise in advanced Blender modeling methods essential for production
- Improve design and modeling efficiency to shorten production timelines
- Lower dependency on costly commercial modeling tools
Training Requirements
Only Blender and its built-in add-ons and free extensions are required for this course. No additional software is needed. The training is compatible with Blender versions 3.6 to 5.0, with the latest 5.0 release recommended. Teams using any supported version will be able to follow along, and we're available to assist with any technical issues that may arise.
Table of Contents
Explore the production-ready curriculum used by OEM teams.
- Welcome to Class
- Getting Started
- Blender Updates
- Essential Preference Changes
- Recommended Preference Changes
- Custom Matcaps
- Full Guide to the Guide Mesh - Essentials
- Full Guide to the Guide Mesh - Tips and Tricks
- Full Guide to the Guide Mesh - What's New?
- Setting Up Blueprints
- Hood Area Contours
- Wheel Well Contours
- Front Bumper Contours
- Grill Contours
- Front of the Front Fender
- Front Bumper
- Hood Area
- Back of the Front Fender
- Control Loops - Hood
- Front Bumper Vent
- Side Rail
- Door Area
- Trunk Area Contours
- Trunk Area
- Back Fender
- Control Loops - Door Area
- Back Bumper
- Back Vents
- License Plate Area
- Roof
- Windows
- Final Touches
- Splitting it Apart
- Hood
- Front End and Fenders
- Front End Vents
- Headlight Panels
- Front Bumper
- Side Slope Panels
- Side Bottom Rails
- Side Doors
- Door Handles
- Back Fenders
- Back End
- Back Bumper
- Back Bumper Cutouts
- Back Blinker Panel
- Trunk
- Roof
- Door Tops
- Adding Thickness
- Windshield
- Door Glass
- Quarter Glass
- Top Glass
- Body Kit - Bottom - Front
- Body Kit - Bottom - Back
- Body Kit - Bottom - Final Touches
- Body Kit - Floating Panel
- Body Kit - Ribs
- Wheel Wells
- Front Side Vent
- Back Side Vent
- Front Bumper Vent
- Hood Vent
- Trunk Vent
- Fuel Inset
- Roof Trim
- Windshield Gutter
- Housing
- Insert
- Mirror
- Arm
- Border
- Grill
- Ring Housing
- Rings
- Border
- Grill
- Plastic Trim
- Light Box
- License Plate
- Housing
- Boosters
- Housing
- Buttons
- Main Light
- Loop Lights
- Backplate
- Lens
- Housing
- Light
- Lens
- Lens
- Housing
- Light
- Long Arm
- Short Arm
- Housing
- Blade
- Bolts
- Logo - H6
- Logo - Rings
- Logo - Julietta
- Fuel Area Insert
- Gas Cap
- Rubber Seals
- Hexagon Meshes
- Shadow Meshes
- Rims
- Center Cap
- Tires
- Tire - Final Touches
- Hub
- Nuts and Bolts
- Brake Disc
- Brake Caliper
- Brake Caliper Details
- Air Stem
- Vent Spews
- Shocks
- Basic Wheel Rig
- All Other Wheels
- Finishing the Rig
- Final Touches
- Door Shell - Part 1
- Door Shell - Part 2
- Side Panel
- Side Panel - Light Strip
- Speaker
- Latch
- Side Pocket
- Handle
- Final Touches
- Side Shell
- Front End Shell
- Dashboard Shell
- Middle Console Shell
- Dashboard Column
- Middle Console Column
- Engine Shell - Part 1
- Engine Shell - Part 2
- Engine Platform
- Roof Shell
- Front Roof Supports
- Back Roof Supports
- Final Touches
- Adding Extra Geometry
- Vent Cutouts
- Vent Border
- Vent Blades
- Vent Hex Meshes
- Gauge Cutout
- Gauge Border
- Gauge Housing
- Gauge Screen
- Gauge Glass
- Air Bag
- Glove Compartment
- Final Touches
- Steering Column
- Steering Column Cutout
- Steering Wheel Hub - Part 1
- Steering Wheel Hub - Part 2
- Airbag
- Steering Wheel Handle - Part 1
- Steering Wheel Handle - Part 2
- Steering Wheel Pads
- Steering Wheel Light Strip
- Buttons - Part 1
- Buttons - Part 2
- Paddles
- Final Touches
- Screen Cutout
- Screen Housing and Screen
- Screen Cover
- Dial Cutout
- Dial Housing
- Dial
- Middle Compartment Cutout
- Middle Compartment Panel
- Basic Shape
- Main Shell
- Back Cushion
- Head Cushion
- Head Cushion Logo
- Bottom Cushions
- Base
- Retractor
- Webbing
- Latch
- Platform Cutout
- Main Shell
- Side Inserts
- Logos
- Middle Insert
- Light Strips
- Border
- Final Touches
- Front Mats
- Front Mats - Logos
- Back Mat
- Brake Pedal
- Gas Pedal
- Foot Rest
- Seals - Roof
- Seals - Door
- Light Strips - Roof
- Light Strips - Lower Shell
- Light Strips - Upper Shell
- Light Strips - Door
- Windshield Border
- Quarter Window Border
- Basic Door Rig
- Door Hinges
- Door Frame Slot
- Door Plate
- Preview Lighting
- Basic Shaders Overview
- Applying Basic Shaders
- Car Paint - Red
- Car Paint - Black
- Car Paint - Silver
- Car Paint - Blue
- Carbon Fiber
- Applying Carbon Fiber
- Brake Disc
- Tire UV Map
- Tire Shaders
- Leather - Black
- Leather - Black - Rough
- Leather - White
- Leather - White - Rough
- Floor
- Floor Mats
- Seatbelt
- Dial Buttons
- Steering Buttons
- Gauge Display
- Console Display
- Hex Mesh
- Render Settings
- Final Model Review
- Environment Overview
- Appending the Environments
- Final Render
- Post Processing
- Final Render
- Post Processing
- Final Render
- Final Render
- Post Processing
- Final Render
- Post Processing
Blender vs. The Competition
Why leading automotive teams are transitioning to Blender.
| Category | Blender | Competitors |
|---|---|---|
| Licensing | Always free and open-source | $5k–$20k per designer/year* |
| Modeling | Advanced polygon and subdivision surface tools + NURBS-like workflows (Guide Mesh technique) | NURBS modeling, limited polygon modeling capabilities. |
| Rendering/Animation/Compositing | All-in-one suite | Often needs additional software |
| Customizability | Fully open source, easy and free to customize and create add-ons | Limited scripting, proprietary codebase, locked ecosystem, costly to customize |
| Software Updates | Always Free | Paid subscription, continually rising costs |
| Corporate Influence | Companies can shape Blender to their own pipeline, even contribute to and advise on Blender future development | Companies have limited to no influence on development roadmap |
*Ranges are estimates, and will vary based on software used, vendor agreements, etc.
Proven Results
3D Cars: Inside and Out is trusted by design professionals and automotive teams worldwide. This course has trained over 5,000 students and maintains a five-star average rating across hundreds of reviews.
Fantastic tutorial! Very easy to follow, and well explained. This must have been an insane amount of work! I am coming from NURBS modeling and still trying to get as close as possible to that surface quality, and I just have to apply your workflow to my concept sketch modeling without any blueprints.
The automotive modeling courses by Chris Plush are that rare type of resource that can literally untie one's hands creatively. The SubD technical skill they build frees artists to explore hard-surface design without being limited by boolean or CAD workflows.
See More Reviews
The best training course on car design and hard surface techniques that has never been taught in any other software and by any instructor other than himself.
An absolute must have for anyone looking at mastering hard surface modelling. Simply unbeatable.
This is simply the best tutorial I have seen for car modeling using subdivision modeling. I have learnt a lot of very useful tricks that anyone can apply when modeling any hard surface model.
I’ve completed numerous Blender tutorials, but this one stands out as the best. Chris is an outstanding instructor—he’s not only easy to listen to, but also provides clear and thorough explanations that make following along simple.
Your courses are helping me navigate Blender with confidence and without any tutorials or assistance. I even went to car design school and didn't learn this much information. It's freeing.
From first vertex to final renders—it's all here. The material library guidance is a bonus.
Choose Your Plan
Plans are licensed per year with discounts available for multi-year agreements. All plans include basic technical support for course access, navigation, and software compatibility. Instructor support hours are per company and pooled across users. Additional instructor support hours or live Q&A sessions are available on request.
Starter (10–49 licenses)
$750 / license
- Basic technical support
- Access to all future course updates
- 10 hours instructor support via email
Professional (50–99 licenses) Most Popular
$700 / license
- Basic technical support
- Access to all future course updates
- 15 hours instructor support via email
- 1 live group Q&A session (60 min)
Advanced (100+ licenses)
$650 / license
- Basic technical support
- Access to all future course updates
- 20 hours instructor support via email
- 2 live group Q&A sessions (60 min each)
- Priority email response
Enterprise Most Flexible
Custom Pricing
- Unlimited use or custom per-seat licensing with volume-based discounts
- LMS integration support for internal training platforms
- Custom enterprise support packages tailored to team size and needs
- Multiple support options, including email, live sessions, and private channels
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